![]() So not the "strict" definition of luma (neither BT.601 nor 709 coefficients) - and I'm not going anywhere near gamma correction - but it looks like an approximation using 0.4R + 0.4G + 0. It also looks as though primary R, G both give the same opacity = 40% with primary Blue at 20%. For your reference we provide complete archives and history of all your support requests. Every support request is assigned a unique ticket number which you can use to track the progress and responses online. Interesting question re luma as I've never hitherto bothered to see if there's actually a difference between a brush with (say) black at 10% opacity and white at 10% opacity - but now I have: when using tint - it looks as though white is the same as 0% opacity whatever its opacity. In order to streamline support requests and better serve you, we utilize a support ticket system. ![]() If you don't use the "tint", then you can put anything in the brush file (multi-coloured whatever.) and those images will appear along your stroke. whilst that's generally OK, there's an enhancement request logged in the usual place: 33158 Right now "black" in a brush file with "tint using stroke colour" means 100% opacity of stroke colour and white or transparent means 0% opacity of stroke colour (and all points in between). Greenlaw wrote: Ideally, it should be created and saved with transparency.but it may not matter because I think Moho just looks at the luma values for transparency. That problem might have been fixed because I haven't noticed the issue for some time, but then I've pretty much stuck with the brushes that didn't have the problem. From what I recall, there was a potential AA render issue with the edges for some brush art. It's been a while since I used the custom brushes feature. If you make any changes to the settings be sure to click Save Brush. You should now see the brush inside the Brush settings window. Back in Moho, press Ctrl-Shift-Alt-L.this forces Moho to reload its active contents, like newly added brushes or scripts for example.ģ. Create a folder for your brush and place the file for it inside. In Moho, select Open Custom Content Folder. If you really need a stroke thicker than that, you might be better off painting the full artwork elsewhere and importing it as an image layer.Ģ. (Maybe somebody can confirm this.) I'm not sure there's an upper size limit but don't make it much bigger than you will actually ever use.that may unnecessarily slow down performance. Ideally, it should be created and saved with transparency.but it may not matter because I think Moho just looks at the luma values for transparency. Character Creator 3 Tutorial - Auto-Load and Bake Daz Textures This video will walk. Create your brush shape and save it as a. When you import a skinned FBX into unity, it creates a prefab with. No boned characters were tested yet but I will catch up with you after the new year with that test.1.
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